I'm a second-year undergraduate student in Software Engineering at the University of Electronic Science and Technology of China (UESTC), under the supervision of Prof. Yongbin Yu. In the 2020 academic year, I am a recipient of the UESTC School Scholarship.
My research interests are mainly physically-based simulation and photo-realistic rendering for computer graphics. In my first year, I wrote a Monte-Carlo path tracer independently, which implemented several state-of-the-art light transport algorithms like VCM and Path Guiding and optimized with Multithreading and SIMD. Later I took the course GAMES202: Advanced Physics Engines and the course project was selected as an outstanding project.
No.4, Jianshe North Road 2nd Section, Chenghua
University of Electronic Science and Technology of China (Sep 2019 – Expected June 2022, China)
A physically-based path tracing renderer implements many state-of-the-art light transport algorithms
like MMLT, VCM, Practical Path Guiding.
Features also include multiple importance sampling and Disney/GGX BRDFs.
Implementation of A Level-Set Method for Magnetic Substance Simulation in the Taichi Language.
It also implements most Euler fluid algorithms in Fluid Simulation for Computer Graphics.
A 2D real-time implementation of Multi-species simulation of porous sand and water mixtures
and Drucker-prager elastoplasticity for sand animation.
An Implicit Material Point Method simulator with elastic model.
Additional features include APIC transfer scheme and implementation of
Optimization integrator for large time steps.
A weakly compressible SPH simulator with surface tension model of
Pairwise Force SPH Model for Real-Time Multi-Interaction Applications.
A lite custom imgui-mode graphic user interface based on Modern C++ and OpenGL.
Optimized Computer Graphics Matrix Library for use with the SIMD/SSE4 Instructions.