I'm a second-year undergraduate student in Software Engineering at the University of Electronic Science and Technology of China (UESTC), under the supervision of Prof. Yongbin Yu. In the 2020 academic year, I am a recipient of the UESTC School Scholarship.

My research interests are mainly physically-based simulation and photo-realistic rendering for computer graphics. In my first year, I wrote a Monte-Carlo path tracer independently, which implemented several state-of-the-art light transport algorithms like VCM and Path Guiding and optimized with Multithreading and SIMD. Later I took the course GAMES202: Advanced Physics Engines and the course project was selected as an outstanding project.

Yu Chang

g1n0st@live.com

No.4, Jianshe North Road 2nd Section, Chenghua
Chengdu
Sichuan China

Education

BSc in Software Engineering

University of Electronic Science and Technology of China (Sep 2019 – Expected June 2022, China)

Publication

Preprints
  • C. Yu , Y. Wu, "Real-time Physics Engine Based on MPM and PBD", 2020 International Conference on Virtual Reality and Visualization (ICVRV).   [Code][Video]

Projects

AyaRay

A physically-based path tracing renderer implements many state-of-the-art light transport algorithms like MMLT, VCM, Practical Path Guiding. Features also include multiple importance sampling and Disney/GGX BRDFs.
https://github.com/g1n0st/AyaRay

taichi_ferrofluid

Implementation of A Level-Set Method for Magnetic Substance Simulation in the Taichi Language. It also implements most Euler fluid algorithms in Fluid Simulation for Computer Graphics.
https://github.com/g1n0st/taichi_ferrofluid

Multi-Species MLS-MPM

A 2D real-time implementation of Multi-species simulation of porous sand and water mixtures and Drucker-prager elastoplasticity for sand animation.
https://github.com/g1n0st/GAMES201/tree/master/hw2

Implicit MPM

An Implicit Material Point Method simulator with elastic model. Additional features include APIC transfer scheme and implementation of Optimization integrator for large time steps.
https://github.com/g1n0st/GAMES201/tree/master/extra/implicitMPM

Weakly Compressible SPH

A weakly compressible SPH simulator with surface tension model of Pairwise Force SPH Model for Real-Time Multi-Interaction Applications.
https://github.com/g1n0st/GAMES201/tree/master/extra/WeaklyCompressibleSPH

AyaGui

A lite custom imgui-mode graphic user interface based on Modern C++ and OpenGL.
https://github.com/g1n0st/AyaGui

AyaMath

Optimized Computer Graphics Matrix Library for use with the SIMD/SSE4 Instructions.
https://github.com/g1n0st/AyaMath


Thanks to Vasilios Mavroudis for website template